module Shell_uq:sig
..end
Shell_sys
for
more information.Shell_sys.configure_job_handlers
and
Shell_sys.install_job_handlers
for this purpose. This is not
done automatically.
Note that this has a global side effect on the whole process, because
there is only one set of signal handlers.
class type['t]
job_handler_engine_type =object
..end
job
and the job_instance
.
class call_engine :?ignore_error_code:bool -> ?mode:Shell_sys.group_mode -> ?stdin:Shell.producer -> ?stdout:Shell.consumer -> ?stderr:Shell.consumer -> Shell_sys.command list -> Unixqueue.event_system ->
[Shell_sys.job_status]
job_handler_engine_type
Shell.call
.
All examples presented for the Shell
module can be easily rewritten
for Shell_uq
. For example, to call "ls" and collect the result in a
buffer, use this piece of code:
let ues = Unixqueue.create_unix_event_system();;
let b = Buffer.create 10;;
let e = new call_engine ~stdout:(Shell.to_buffer b) [ Shell.command "ls" ];;
Unixqueue.run ues;;
let r = Buffer.contents b;;
This means, one simply creates a call_engine
instead of invoking
Shell.call
, and then runs the queue. Note that you must look at
e#state
to find out whether the engine e
produced an error, no
exception is raised in this case.
It is allowed (and somehow the purpose of this module) to create
several job engines, and let them run in parallel.